using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResourceManager : MonoBehaviour
{
    public static ResourceManager Instance { get; private set; }

    public GameObject Cell;

    public GameObject Sun;

    public GameObject PeaBullet;

    public GameObject Zombie;


    private void Awake()
    {
        Cell = Resources.Load<GameObject>("Prefabs/Cell");
        Sun = Resources.Load<GameObject>("Prefabs/Sun");
        PeaBullet = Resources.Load<GameObject>("Prefabs/PeaBullet");
        Zombie = Resources.Load<GameObject>("Prefabs/Zombie");
        Instance = this;
    }




}
